ext_29814 ([identity profile] baratron.livejournal.com) wrote in [personal profile] baratron 2005-08-15 10:39 pm (UTC)

Part 3: More blethering
The 14 careers in TS2+TS2U are: Artist, Athletics, Business, Criminal, Culinary, Law Enforcement, Medicine, Military, Natural Science, Paranormal, Politics, Science, Show Business and Slacker.

These can be compared to the careers from The Sims 1:
Athletics, Business, Criminal, Entertainment, Law Enforcement, Medicine, Military, Politics, Science and X-Treme (stuntman) were in the basic game. The Livin' Large/Livin' It Up expansion pack added Hacker, Journalist,Musician, Paranormal and Slacker. Unleashed added Animal Care, Culinary, Circus, Fashion and Education. Obviously, to get Animal Care, you need to have animals in the game, or it doesn't make sense (I guess that'll be the 15th TS2 career?). The Education career was probably the most stupid one yet - you started as a kindergarten teacher and worked your way up to head of university. Um, yeah!

What I'd have done if I was writing The Sims 2 University would be to make sure that each career path in the game has a possible major or two in University, without overly loading some of the subjects. It seems only too obvious to me that 14 careers means 14 majors. A quick run-through gives me:

Artist <-- Art, Drama
Athletics <-- Sports Science
Business <-- Economics
Criminal <-- Psychology, Economics
Culinary <-- Food Technology/Nutrition, Art
Law Enforcement <-- Law?/History, Sports Science
Medicine <-- Medicine! or Life Sciences
Military <-- Sports Science, Psychology, History
Natural Science <-- Biology/Life Sciences
Paranormal <-- Psychology
Politics <-- Political Science/History, Philosophy, Drama
Science <-- Biology, Physics
Show Business <-- Drama
Slacker <-- Philosophy

Already, some of the subjects are looking overloaded - Psychology's in danger of becoming the uber-degree and boosting 5 or 6 careers, while Sports Science has become pretty much essential. I'd have realised that Natural Science was redundant as a career path when you already have Science and Medicine, and changed the 14th career to something entirely different. The obvious missing career from the list in TS1 is Journalist - that would take up the Literature major that they already wanted to include.

If I wanted to sit here all night, I could tweak the 14 majors so that each subject led directly into 1 career and indirectly into 2 more; and so that each career had a choice of 3 possible majors leading into it. A bit of time and a spreadsheet would sort out something that Maxis just didn't bother with.

Meh.

I should just rename Payton to something completely different. He's one of the precreated Townie sims with a stupid name, which is why I can't spell it. Almost all of my current sims are sims that came with the game, because I have to sort out their lives before I can make my own pixel people (yes, I'm weird - but I can't stand seeing sims suffering!), and for technical reasons to do with extreme bugginess and game corruption occuring when your Neighbourhood has too many sims in it, I'm trying to "use up" the existing sims before making lots of new ones. Interestingly, other Sims 2 players like to discuss "What YOU did with Characters X, Y and Z"... which has proven my belief that Pascal Curious & Nervous Subject more-or-less autonomously become partners, as some players who have admitted they don't generally have gay sims in their game have found them getting together. Some people have tried to make them straight & partnered them with women, but found they don't have much interest in their wives! I think they protest too much :)

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